/obj/work/the-call
The Call — League of Legends
A three-month gig on Riot Games’ Season 2022 cinematic at Unit Image in Paris, where I also did the shading, lighting and most of the renders of my FX.
What I did
- Souls absorption · magic FX, particles only
- Helmet fire · Vellum cloth deforming a fire sim, its particles rasterized into volumes
- Weapon ice trail
- Meteor tip · no simulation
- Pillar crushing · RBD, smoke and particle debris
Shots from The Call
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Aura up: the helmet fire, Vellum cloth deforming a fire sim whose particles are rasterized into volumes — The Call, League of Legends (Unit Image, 2021)
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Souls absorption: magic FX, particles only (FX, lighting, shading and comp by me) — The Call, League of Legends (Unit Image, 2021)
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The weapon’s ice trail — The Call, League of Legends (Unit Image, 2021)
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Full SOP setup for the tip of the meteors — The Call, League of Legends (Unit Image, 2021)
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Pillar RBD + dust particles + smoke — The Call, League of Legends (Unit Image, 2021)
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