Nabil Jabour / Work

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The Call — League of Legends

Production · 2022 · Unit Image × Riot Games · Houdini · V-Ray · Nuke

A three-month gig on Riot Games’ Season 2022 cinematic at Unit Image in Paris, where I also did the shading, lighting and most of the renders of my FX.

What I did

  • Souls absorption · magic FX, particles only
  • Helmet fire · Vellum cloth deforming a fire sim, its particles rasterized into volumes
  • Weapon ice trail
  • Meteor tip · no simulation
  • Pillar crushing · RBD, smoke and particle debris

ArtStation

A bearded champion holding a staff wreathed in blue magic, from League of Legends’ The Call

Shots from The Call

  • Aura up: the helmet fire, Vellum cloth deforming a fire sim whose particles are rasterized into volumes — The Call, League of Legends (Unit Image, 2021)

  • Souls absorption: magic FX, particles only (FX, lighting, shading and comp by me) — The Call, League of Legends (Unit Image, 2021)

  • The weapon’s ice trail — The Call, League of Legends (Unit Image, 2021)

  • Full SOP setup for the tip of the meteors — The Call, League of Legends (Unit Image, 2021)

  • Pillar RBD + dust particles + smoke — The Call, League of Legends (Unit Image, 2021)

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